Upon moving to a new job in America this time, I started working on an MMO. But instead of the normal boring walk around talk to people part, we made a multiplayer minigame called Pirate’s Plunder.

This is the first time I helped make all the parts of a whole game. It was thoroughly design balanced and had great 3d models, animations and effects. Also the code was smooth for 6 players on various internet connections.

My favorite part was the special code for ram damage. If you hit your nose in someone’s side you can take half their health. If you rub noses, it doesn’t do as much, but if you smash at full speed, it can be significant. I graphed it out on paper and them wrote the formulas to match.

Also not pictured is parking in your cave. I had to write code to disable user movement, and collision and manually pull the car into the hole like a car wash. Except you could come in at weird angles so you had to SPIN and MOVE in, ugh, it was an elaborate motion problem with all sorts of factors I had to consider. I’m very happy with how it turned out, but when it was buggy, it was really bad. Ha!