My UI is shaping up with clickable 2D floating areas. It was a bit of a challenge to project their space to screen space based on rotations and camera swapping.

Another challenge was to get my UI to render on top of everything. I ended up disabling the default depthstencilstate. Also it was kinda messed up to render a plane which was a quad, not triangles. Reviewing some basic directX principles with vertices and indices was a good exercise.

Release Notes v0.34
* Controls overlay added
* Clickable rotating rectangle zones
* PlaneGeometry rendering on top of objects
* Basic navigation actions added and hooked to controls overlay.