Sheridan Thirsk

Software Engineer, Game Developer


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Professional Development Experience

Software Engineer
Oct 2012 - Present
Harebrained Schemes
Kirkland, WA, USA

Gameplay, AI and engine programming on Shadowrun Returns for PC, Android, iOS

AI and gameplay programming on Shadowrun Dragonfall for PC, Android, iOS

Engine programming on Necropolis for PC, currently unreleased

Software Engineer Contract
Apr 2012 - Sep 2012
343 Studios
Kirkland, WA, USA

Additional programming on Halo 4 for Xbox 360

Software Engineer
Jan - Apr 2012
Smith and Tinker
Seattle, WA, USA

Gameplay and AI programming for unreleased shooter using Unity3D for iOS

Software Engineer
Sep 2009 - Dec 2011
Flying Lab Software | Seattle, WA, USA
Big Bang Entertainment | Phoenix, AZ, USA

Developed 6 player pirate game for Free Realms MMO on PC and PS3.

Developed cooperative twin-stick-style space shooter for Clone Wars Adventures MMO on PC.

Ported Free Realms to PS3

Software Engineer 1
Jan 2007 - Sep 2009
HB Studios
Halifax, NS, Canada

Developed NBA Live 09 for Wii, Tiger Woods 10 for PSP/PS2, World Cup 10 for PSP

Product Integration and Test Co-op
Jan - Aug 2006
General Dynamics Canada
Calgary, AB, Canada

Developed military communication automation software for embedded portable devices

Programmer Intern
Apr - Aug 2005
Black Tempest Unleashed Games

Worked on unreleased FPS using Crytek Engine

Independent Development Experience

Developed 7 game jam games in Ludum Dare and Global Game Jam

Developed Tetrified, a 3D Tetris variant using Unity3D for Android tablets and web

Founded team and created a mod, Tacto for Far Cry on the PC, featured in PC Gamer UK October 2006


Bachelor of Science in Software Engineering (June 2007)
University of Calgary Calgary, AB, Canada