Sheridan Thirsk Portfolio

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Here are some published games I have worked on as a Software Engineer

Shadowrun Dragonfall is a tactical role playing game for PC, Linux, Android, iOS

I wrote a new script language using natural language verbs and nouns for a modular AI system
I wrote gameplay mechanics for tactical balanced movement attacks.

Read more here
Shadowrun Dragonfall on Giant Bomb

Shadowrun Returns is a tactical role playing game for PC, Linux, Android, iOS

I created the turn based system and other game play systems
I made dynamic tile based collision and navigation which handled multiple moving characters of varying sizes

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Shadowrun Returns on Giant Bomb

Halo 4 is a first person shooter action game for Xbox 360.

I was a contractor implementing basic screens and debugging the menu user interface.

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Halo 4 on Giant Bomb

Clone Wars Adventures is a free to play family friendly MMO for PC

We were responsible for a 3D space ship shoot em up
I created flocking algorithms and other gameplay elements for enemy spaceships

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Clone Wars on Giant Bomb

Free Realms is a free to play family friendly MMO for PC and PS3

We were responsible for the pirate plunder minigame which was 6 player against humans and AI.
I also ported the store and some other screens to PS3 with low memory and threading constraints.

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Free Realms on Giant Bomb

World Cup 10 is a soccer game for PSP

I worked on the front end user interface, specifically the 3D globe intro and country select screen.
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World Cup 10 on Giant Bomb

Tiger Woods 10 is a golf game for PSP

I worked on front end and ingame UI, specifically the event ticker which updated with scores and golf updates.

Tiger Woods 10 on Giant Bomb

NBA Live 09 All-Play is a basketball game for PC
I worked on front end UI specifically pointer input and scrollable interactions.

I also incorporated a shooting minigame where the user's click shot the ball and scored or bounced off appropriately.

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NBA Live 09 All-Play on Giant Bomb

Tacto is a first person shooter game mod of Far Cry for PC

I designed the gameplay built with various multiplayer game modes.
I implemented script modifications, ingame user interface and character textures.
It was published in PC Gamer UK October 2006