You might expect it to be a given, but as a game developer, I like to create fun for other people. And also have fun for myself of course. However this is not an automatic in this industry. Some people just want to get the job done and go home to their own world. Also some people do not find the game they make fun, either because they are no longer interested in games, or their own product is not good. Thankfully now I am with a group that makes fun games, and wants to make fun games. These two things are painstakingly obviously connected, but some companies don’t grasp this idea.

The past few months I feel like I’ve succeeded in creating a product that is fun, now this product needs to connect with the audience of gamers. This connection has not gone very smoothly and people keep playing against mostly AI which is less fun, but I have to trust that some people are having fun. The barrier to entry is low, but you do need to pay a membership cost to play. I got a free membership because I work on it, and have popped in the free realms world to see a crowd outside the big pirate ship where they start the game.

Here’s a vid I made, and here’s a screenshot of me owning everyone. I never have felt so guilty in beating someone — I did make the game after all.

pirates-score